Attention to Families; Blue Whale is Just One of These

There is a game that we have heard about frequently lately. But calling this game a game is the wrong word. While there are countless benefits of playing games for children, we should not primarily refer to games played on the internet. Unfortunately, all internet games are also called games. Blue Whale is the last disaster that these internet games have reached... It is an invention that appeals especially to pre-adolescence and adolescence and easily infiltrates the world of children and adolescents. People in this developmental stage experience intense curiosity, courage, opposition, rebellion, egocentrism and introversion, and the desire to dominate the world. We see many external symptoms of internal war. Blue Whale is a particular target for children and young people who experience these emotions and are in complex times. It is a very strong threat for adolescents who are lonely, addicted to computers, have little social circle, and have family problems. Looking at the comments of adult people, there is a point that they do not focus on why this game is preferred and why the tasks are done even though they are ridiculous. In fact, this mysterious point is unintentionally reinforced by publicity. As explained, the Blue Whale game is a game based on tasks, and these tasks lead the person towards loneliness, despair, asociality, self-harm and death. According to the information in the game, the tasks are based on causing physical harm to oneself, causing fearful moments, and completely cutting off ties with the outside world. It especially targets the characteristics of the developmental period and exaggerates these emotions, making it very misleading and triggers the game. Instead of communicating with their families or social circles, going out and touching the world, children; They are ignored and left confined to computers. However, the biggest point that is missed is that the Blue Whale game is frequently mentioned in publications accessible to children and adolescents. The authorities need to take action urgently, because the publicity and secrecy created by the game arouses curiosity and interest in people, especially during adolescence, and as a result, it can seriously increase the demand and desire to access this game. Even young people can start playing the game to fight against this game and to rebel against it. and may become addicted. There are many risk factors for those who want to punish their families, those who love mysteries, and those who have suicidal thoughts. It is very dangerous that the aim of the game is to disrupt the structure and functioning and destroy the person. It is obvious that the feeling of obligation created in the players by the tasks given completely triggers mental disorders and negatively affects psychology. Families and authorities have very important duties here. Families, unable to find time, have abandoned their children to the internet, full of sub-threshold messages and many games they think are useful. Blue Whale is just one of the known and most dangerous games currently on the agenda. All families need to know what your child plays, what he is interested in, what he spends his time on, without being oppressive. Removing such games and not even mentioning them can be a preventive measure. While it is always mentioned that trauma and disaster images should not be shown to people, especially children, and that they should be censored and removed from broadcasts; The same practices and prohibitions may need to be implemented in order not to encourage such dangerous games and not to arouse curiosity and mystery.

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