The Place of Technology in the Child's World

Among the technological devices that children are most interested in and deal with are computers, tablets, mobile phones, PlayStation, etc. is coming. Nowadays, especially with the increase in urbanization, playing on the street becomes unsafe for families and causes anxiety, when the child is not busy with other activities, cannot cope with boredom, accessibility is easy, etc. These reasons make such tools extremely preferable. Sometimes, when a child experiences psychological problems (such as depression), he/she may want to be alone and spend too much time with these tools. Adolescents frequently use computers, etc., to chat with their friends and play games. In such an environment, the adolescent can easily express himself and reveal his personality. Especially in people who are shy, lack self-confidence, feel that they are alone, and often cannot express their feelings and thoughts, this turns into a kind of addiction more easily. Even though they want to meet their social and emotional needs, overuse can cause the child/adolescent In fact, it negatively affects social development. How the adolescent uses these tools and the time he allocates are also important.

From early childhood onwards, for example; Children who spend most of their time watching television experience delays in their general development (autism, mental retardation, etc.), impaired concentration, adaptation problems, weakness in emotional control, and language and speech problems. In addition, young children may suffer from nail biting, thumb sucking, etc. because they remain passive while watching. They are more inclined to behave in such ways. When exposed to such tools, some children lack strong social motivation and do not feel the desire to share their feelings and thoughts. Thus, their communication with the environment is cut off as they do not seek to express their inner world into appropriate language. However, as the child grows, language becomes an important part of social interaction. In this period, the child needs an effective communication network in the family environment and with the environment. The child who grows up in an environment where intra-family communication takes place will show less interest in these tools and will gain social skills. According to research; in  movies on television or the games they play. It has been revealed that children who see aggressive behavior in society imitate it. Things that are watched in children are taken as a model, self-identification (e.g. trying to fly by imitating the behavior of a superhero), and in adolescents, it is seen as being correct and acceptable. For this reason, the games played by the child or the things watched are The content and age appropriateness of the programs are important. Especially children whose development process continues are less selective throughout their learning and more quickly adopt what they learn through observation. Because they think concretely, they think everything is real. For example, they think that the heroes of the movies they watch are really dead, shot, or harmed. Moreover, they become insensitive to aggression and violence. This process continues until the age of ten. From the age of ten, abstract thinking begins and they distinguish between reality and imagination. We, as adults, know that most of the things we are exposed to do not correspond to reality or are some kind of fiction. When we pay attention to these, computers, televisions, etc. The tools can be educational and instructive. Parents should be healthy models (e.g., not choosing television from the moment they come home, not spending time in front of the computer for a long time, etc.), and guiding the child correctly (e.g., while giving the preschooler the habit of eating on his own). Giving a tablet to their hand or making it indispensable when such devices are placed all over the house)To be able to give all kinds of games and movies within the framework where the right limits are set (Television should be watched for an average of a maximum of one hour a day at the age of 3-6, and for less than two hours and intermittently at school age. etc.), they must be determined and consistent in this regard. In cases where excessive use turns into technology addiction, which is a type of behavioral addiction, it will be useful to get expert support

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